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Dr. Sylvia Rimm
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Incorporating games into the classroom is a fun way to stimulate and enhance a student's learning experience. Games bring a new dynamic to the traditional school setting, and healthy competition helps motivate students to become more involved in learning activities.
Noted education psychologist Dr. Sylvia Rimm points out, "Whenever we make learning into a game, students acquire knowledge effortlessly and enjoy the process. Games provide learning opportunities and encourage fun and student bonding." Board games can help:
Dr. Rimm added, "In my many years of clinical experience, I have asked thousands of children about their favorite years in
school. They typically refer to a teacher who instructed with a sense of humor and provided learning projects that allowed
imagination and fun."
To help you bring the joy of learning to your classroom, Patch offers specially designed
lesson plans for Malarky®,
Buzzword®,
Roll-It Tic-Tac-Toe™,
Toss Up!®,
What's Yours Like?®,
Can-Do Roo™
Such & Such™ and
Domination™.
We are also providing the History of Board Games, which can be incorporated into
discussions of American history and culture over the past 150 years.
If you incorporate any of these ideas into your classroom, we would love to hear from you. Please contact us and share your
experiences with us! If you are interested in updates on new educational products and ideas from Patch Products,
register here.
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